![]() This will only work for new buildings of these types, so storage barns and stockpiles built before activation of this mod will not be changed. In version 2 the volume of the storage barn has been increased to 20000 units (default 6000) and the stockpile space has been doubled to 500 units per tile (default 250). It also compensates for the increase in resource stacks by reducing the weight of some heavy items. It takes a bit of time before it works (because it only works for new resources), but it's compatible with existing save games. Production buildings will also generate twice a much items for the same amount of resources. All newly generated resources, like crops from fields and logs from trees will be doubled (more or less). Unlock this by getting through “Last Stand” with the Control Room shield at 75% or better.This mod increases the amount of resources gained from all sources. Nightmare – No saves or checkpoints will be allowed on any difficulty in the campaign, but your final score will increase. Unlock this by defeating both Brute Warlords in “Last Stand.” Shadow – Infantry units will start cloaked, but your final score will decrease. Unlock this by saving Bravo base in “The Halo.” Unlock this by getting through “The Foundry” with the Scarab above 25% health.Īfter Party – When a Firebase is destroyed, the player it belonged to gets a tank and an infantry unit, but their final score will decrease. Sugar Cookies – All player units have 50% more health, but your final score will decrease. Unlock this by getting through “The Foundry” with the Scarab surviving. Wuv Woo – Scarab and Locust beam weapons shoot rainbows. ![]() Unlock this by defeating all three Brute Warlords in “Under the Dark.” ![]() Things That Go Boom – Hero units trigger a nuclear explosion when they die, but your final score will decrease. Unlock this by keeping the Particle Cannon above 50% health in “Hold the Line.” Unlock this by completing “Hold the Line” without losing any barricades.įirestarter – Marines and grunts will explode when they die, which deals additional damage to enemy units, but your final score will decrease. Sickness – All player units have 50% less health, but your final score will increase. Unlock this by getting through “From the Deep” without any Spartans dying. Total Annihilation – The Spartan slam ability will create a more powerful wave, but your final score will decrease. Unlock this by destroying both Banished mini-bases in “The Cartographer” ahead of the top conduit. Unlock this by rescuing all of the prisoners in “Lights Out.”Įmperor – Player powers take half the time to recharge, but your final score will decrease. Pestilence – All player units will gradually lose health, but your final score will increase. Unlock this by getting through “One Three Zero” with every captured prisoner rescued and alive. Unlock this by destroyed the Banished base to the north during “Ascension.”īountiful Harvest – Supplies will arrive 25% faster, but your final score will decrease. ![]() Paintball – Grenades and mines will be colorful when they explode. Unlock this by destroying the secret Banished base on the island to the east in “Ascension.” Pain Train – Player units will train 50% faster, but your final score will decrease. Unlock this by capturing all four power nodes in the second half of the map in “A New Enemy.” Grunt Birthday Party – Defeated Grunts will explode into confetti. Each has a different effect and is unlocked by completing a particular task. Thankyou for your vote! Comment All Skulls and Skull Effects Unlockables
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